Building Perceptive AI in Unreal Engine
In this series I will be showing how to set up two different AI designs, one for a shooter experience, and one for a RPG style AI. We will cover blackboard and behaviour trees, EQS queries, and the AI perception component using sight, sound..
Doelgroep: Unreal Engine developers looking to learn how to implement AI into their games, in particular AI which can see and hear and response to those stimuli..
Duur:
10,5 uur in totaal
Richtprijs: $49.99
Taal: Engels