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Blender & Substance: Modeling and texturing videogame props - Udemy

Doelgroep: 3D students of any level who want to achieve professional results in their models for videogames
Duur: 14,5 uur in totaal
Richtprijs: $119.99
Taal: Engels
Aanbieder: Udemy

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Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.

Include the following topics:

  • The fundamental theory of creating models for next-generation games

  • The fundamental theory of the PBR materials rendering method (currently the most used in the industry)

  • All the fundamental aspects of Blender to navigate fluidly in the interface

  • All the principal modeling tools

  • Several of the most important modifiers to create specific forms and surfaces

  • How to use the Sculpt mode and how to use it to add sculpted details to our models

  • How to create High poly models

  • How to create, clean  and optimize a Low poly model

  • How to UV unwrap a model to project textures in it

  • How to project all the details from a High poly model into a Low poly model (Baking) using "matching by names" in Substance Painter

  • How to create and detail different PBR materials in Substance Painter

  • How to export all the texture maps to use them in any rendering engine

  • How to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualization

  • How to import any asset in the game engine Unreal engine and how to configure the materials

  • How to set and render our models in Blender with the render engines Eevee and Cycles


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