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Unreal Engine 4: Project Based VR Course for Arch Viz in UE4 - Udemy

Doelgroep: take this course if you are new to Unreal Engine 4 or want to enhance your skills,take this course if you do Arch Viz, and you are interested in real time animations and virtual reality,take this course if you want to get started building your own game levels,take this course if you are interested in working real time engines into your workflow in some way.,DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4,DO NOT take this course if you are completely new to 3d in general -- I have other courses you can check out for that
Duur: 8 uur in totaal
Richtprijs: $109.99
Taal: Engels
Aanbieder: Udemy

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*30 day money back guarantee (no questions asked)

*Course will be constantly updated with more advanced material

*Instructor will be your technical support throughout course to answer any questions that arise


3DS MAX + UNREAL ENGINE 4: EASY REAL TIME & VIRTUAL REALITY FOR ARCH VIZ (or any kind of 3d project)

Welcome to this course, where you will taken from total beginner, to creating your own virtual reality projects in no time.

This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.

COURSE STRUCTURE

When this course was first designed, it was intended to show the exact process of taking your 3d models from static image, to a fully interactive and navigable scene. Originally, this was all done via the real time rendering capabilities of Unreal Engine. The great benefit to you as a student is that the instructor cuts through all the nonessential stuff in order to get you up and running quickly. Unreal Engine can seem like a daunting software, but not in this course. During this original portion of the course you will learn the following things:

  • How to prep your 3d models. The instructor uses 3ds Max, but various different 3d packages will suffice
  • Importing your project into a game engine, Unreal Engine 4, which is totally free 
  • The basic interface, and getting around in Unreal Engine
  • Lighting, Materials and rendering for real time
  • Animating in real time, and exporting full animations that render in just seconds!
  • How to export your project for navigation on any computer using basic arrow key navigation + mouse.
  • Basically, create your own custom video game level!

Since this portion was created, Unreal Engine and real time technology have advanced a great deal. Also, some students will want to dive into the software even deeper. This is why more updated sections have been added that deal specifically with Virtual Reality via a high-end VR headset (Occulus Rift, HTC Vive, etc). During this second portion of the course, you will be able to explore your projects in an entirely new, and extremely immersive way (You will need a headset in order to the most out of this part of the instruction). The exciting things that will be learned in this portion of the course include:

  • Change your existing real time project into a fully immersive / interactive Virtual Reality project
  • Learn how to customize objects using blueprint scripts with no previous knowledge of coding
  • Create interaction using blueprints, i.e. pick up objects, turn on and off lights, change materials dynamically, etc.
  • Download source files and develop a VR project from start to finish.
  • Create your first scripts!
  • Immerse yourself in your own project using the best technology available for communicating your design ideas.
  • Export your VR projects for others to view.

NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.




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