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Create Flappy Game Mechanics with Unity & PlayMaker - Udemy

Doelgroep: This Unity course is meant for beginning game designers, who know the basics of Unity, but want to apply PlayMaker, a visual programming system,This course explains the game mechanics, but skips any art or imagery.,This is not a course in custom C# programming.,We keep everything rather basic, so you understand every step of the way.
Duur: 1,5 uur in totaal
Richtprijs: $29.99
Taal: Engels
Aanbieder: Udemy

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Update: May 2020 - the Flappy Game is updated using Unity 2019.3

This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics. 

The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own. 

You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study. 

So if you want to add some interactivity and make something fun, but don't know where to start, this is a good opportunity. And please share your results and make something unique.


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Trainer/docent/instructeur
Stefan Boeykens
Stefan Boeykens

Stefan Boeykens is een architect-ingenieur uit België. Na zijn afstuderen werkte hij enkele jaren als professioneel architect, voor verschillende lokale kantoren, waar hij betrokken was bij ontwerp, bouwvergunningen, opstellen, werftoezicht,

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